The name Odíhg Cettíhknùcíhwsa Kùgjo is derived from the Tauric language, as Odíhg Cettíhknùcíhwsa Kùgjo was founded by Mlêv Thomas, who was culturaly Tauric.
Climate
Odíhg Cettíhknùcíhwsa Kùgjo has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Cettíhknùcíhwsa Kùgjo receives an average of 116 cm/y (45 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Cettíhknùcíhwsa Kùgjo covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2822 m (9258 ft) above sea level.
Overview
Odíhg Cettíhknùcíhwsa Kùgjo was founded durring the early 13th century in summer of the year 1248, by Mlêv Thomas. The establishment of Odíhg Cettíhknùcíhwsa Kùgjo suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Cettíhknùcíhwsa Kùgjo which required millitary assistance exterminate before the community could finish being built.
Odíhg Cettíhknùcíhwsa Kùgjo was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Cettíhknùcíhwsa Kùgjo is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Odíhg Cettíhknùcíhwsa Kùgjo is buildings are arranged arround a network of crampt split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Odíhg Cettíhknùcíhwsa Kùgjo's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Odíhg Cettíhknùcíhwsa Kùgjo is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.
Civic Infrastructure
Odíhg Cettíhknùcíhwsa Kùgjo has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Cettíhknùcíhwsa Kùgjo.
Odíhg Cettíhknùcíhwsa Kùgjo has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Cettíhknùcíhwsa Kùgjo has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Odíhg Cettíhknùcíhwsa Kùgjo has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Odíhg Cettíhknùcíhwsa Kùgjo has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Cettíhknùcíhwsa Kùgjo's public wards, blessings, and other arcane systems.
Odíhg Cettíhknùcíhwsa Kùgjo has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Cettíhknùcíhwsa Kùgjo has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Odíhg Cettíhknùcíhwsa Kùgjo's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Odíhg Cettíhknùcíhwsa Kùgjo there is no wind.
The Ooze, Amber near Odíhg Cettíhknùcíhwsa Kùgjo are known to be almost tame, such that they can be put to domestic use.
Odíhg Cettíhknùcíhwsa Kùgjo's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Transmutation energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5261 m2
Cattle and Similar Creatures: 324
Poultry: 3888
Swine: 259
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 129
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 1
Cooks: 4
Doctors: 3
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 3
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
397 of Odíhg Cettíhknùcíhwsa Kùgjo's population work within a Foundational Occupation.
25 work in Agriculture
87 work as Craftsmen
30 work as Merchants
65 work as Service Workers
38 work as General Laborers
12 work as Skilled Laborers
60 work as Civil Servants
36 work in Cottage Industries
20 work as Artists
24 work in Produce Industries
796 of Odíhg Cettíhknùcíhwsa Kùgjo's population do not work in a formal occupation, but do contribute to the local economy. 103 (8%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Odíhg Cettíhknùcíhwsa Kùgjo is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Odíhg Cettíhknùcíhwsa Kùgjo is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Odíhg Cettíhknùcíhwsa Kùgjo was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Cettíhknùcíhwsa Kùgjo lost 188 people, 277 livestock, and 62 buildings. The conflict ended after roughly 195, when members of Odíhg Cettíhknùcíhwsa Kùgjo's militia enacted an operation to escort a particular vault to a safe location. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with the defense of the vault against a siege, which ended in a crushing defeat for Odíhg Cettíhknùcíhwsa Kùgjo's forces. The war is remembered in legend by Odíhg Cettíhknùcíhwsa Kùgjo's bards, historians, and legend keepers.